Extremely narrow text boxes in Movable Type

It could be because I set something up incorrectly, but people have been seeing unusably narrow text entry boxes (TEXTAREA) in Movable Type 2.51 with Mozilla (1.0 and 1.2.1), Opera 7 and IE 6.0. So I ran: mkdir new && for i in *.tmpl; do cat $i | sed -e \ 's/<tmpl_if name="AGENT_MOZILLA"> cols=\"\"&lt;\/TMPL_IF&gt;/\ cols=\"80\"/g' &gt; new/$i; done &amp;&amp; cp new/* ./ in the tmpl directory and it all seems to be usable now.

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Blogging will continue here

Rudolph paved the way when he moved out from LiveJournal. I’d been looking at alternatives myself and finally got around to installing the brilliant Movable Type. After having fixed (worked around really) a stupid bug with extremely narrow textboxes in Mozilla 1.0 and 1.2.1, everything seems to work now. Paul also came along for the ride. See my livejournal for what happened before.

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Valuable lessons learned today…

After having gone back to my workstation vendor for the 4th time in so many months today with a broken graphics card and after having had to replace the now scarce SMP motherboard, I’ve learned two very valuable lessons: When you buy a workstation for Real Work(tm), get at least a three year on-site guarantee. You might think that you can’t afford the extra EUR150 (or roundabout), but after you tally up all the time you might have to spend fixing your own workstation during its lifetime, you’ll realise that you’re wrong.

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Porting woes

This is brilliant. Microsoft Visual C++ violates the ISO C++ standard (at least as far as my 1998 document is concerned) with regards to this very fundamental and simple scoping behaviour, but they do not admit that this is a violation as such. Instead they claim that one can work around this “problem” by using a special compiler switch that disables “language extensions”. However, depending on your configuration, making use of this switch will break compilation of certain Visual C++ headers (ntheader.

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Status

I’ve finally released post XFree86 4.2.99 merge DRI suspend/resume capable Radeon driver snapshots and the adapted patch. Get them fresh here. Our somewhat new real-time volume renderer, lovingly called the ShellSplatter, is more or less done. Look at the pretty pictures that it makes: Semi-transparent rendering of human head arteries, with an aneurism! Rendering of a CT-scan of an engine block, whoooo! That will be all. Thank you Jeeves.

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Yoohoo!

I’m back from an incredible holiday in good old ZA. Now I just have to survive my article deadline on Friday and then everything will be just dandy. Fortunately there’s RantRadio to keep my industrial ears happy.

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